Follow goofballgames on Twitter

Archive for January, 2010

Ok, so based on the comments I realized that not having a “win” or “lose” condition at this point was not working. Well, fear not my friends, I have fixed the situation and now you can lose or win depending on how you play the game now. Yay!

Having a win/lose condition at this point is no good if you don’t know how anything else works. Therefore, If you haven’t read How to build a tower defense flash game – Part 9 - Scores and Wave Timeline! you should go back and read it before you continue. [...]

Welcome to another installment of my tower defense series - Part 9. I know you’ve been asking for more and I’ve done my best to get creative. I’ve already built out the next few Parts the only thing I need to do now is explain it all, but for now without any more delay - This lesson we will be covering the following subjects:

  1. Multiple Waves of creeps at the same time.
  2. Creation of a time line for creep releasing.
  3. Start tracking a users score in a full game.

Before we begin, if you haven’t read How to build a tower defense flash game – Part 8 - Poison Tower and Basic Startup! you may become overwhelmed at the scope and content and should consider going back and read the earlier articles which may answer some questions if you came here first. [...]

_Note: Fixed a problem with Part 8 download it should now be working - Thanks MIV for pointing that out._

We are now at Part 8! You should be pretty up on your tower defense games at this point in the series. However, before we begin you should make sure you have reviewed the previous tutorials if you came here directly from a link. If this is the first time you’re viewing the page you may want to start at the beginning by clicking here or you can go to the previous tutorial Part 7 by clicking the below link:
How to build a tower defense flash game – Part 7 - Gold and Upgrades! [...]

I’ve taken a much needed holiday vacation from my work, but I’m back to work and I’m all ready to get back into this. If this is the first time you’re viewing the page you may want to start at the beginning by clicking here or you can see the previous part 6 if you just missed that one :^D [...]

Wow, the last article was intense - How can I possibly beat that? Oh, I think I can come up with an idea, um, how about tower powers?! You know that thing that makes the towers placed unique. Well I could think of a few powers that can be combined to make virtually all tower types - but then i realized something so complete would take a lot of writing to explain. So here are the intermediate level tower powers! [...]

As of today, we’re bring it all together - Today is the day that the tower defense game will start to really look as it should. Even thought this is an insanely interesting article, you really should read the other articles first - Most especially, How to build a tower defense flash game – Part 4 - Starting the tower attack!

In this article today we are going to do so many things:

  1. Creeps can now die
  2. We will make *WAVES of CREEPS* with different groupings and speeds
  3. We’ll add in some in game messaging
  4. Lastly, creatures that make it all the way around will attack again

[...]

We’re back with another lesson in the never ending saga to create the perfect tower defense game. This is part 4 of the the series, you would be well advised to consult the first 3 tutorials in the series, How to build a tower defense flash game – Part 3 - Rotation and Realism before attempting this section. [...]

Welcome to part 3 of the tower defense series - Today we are going to be delving into the fine art of realism. Nothing ruins the immersion of games like something that doesn’t make sense in the real world (unless that’s what your game is completely about. Since most tower defense games are rooted in the real world, we need to make sure that the items in the game act like real object. [...]

Welcome to part 2 of the tower defense series - Today we’re going to be adding code to place towers. Whoa, slow down there you say - “place towers? That’s crazy talk”. I assure you it isn’t and once you are able to place towers in the next section we will combine our lessons together to have a single level of play!

If you haven’t read How to build a tower defense flash game – Part 1 - Waypoints and Enemies, you may want to review it before you continue on [...]

So we are going to start off strong in the first part of this tower defense tutorial “how to” series: Waypoints and Enemies.

I am going to going to show you how to have a basic enemy follow a predefined path, by following a series of waypoints. By the end of this series, you will have all the information to be well on your way to making the next great tower defense game. [...]